| Abbrevation |
Meaning |
| FI |
Fighter |
| CO |
Corvette |
| FR |
Frigate |
| DE |
Destroyer |
| CR |
Cruiser |
| CL |
Cloacked |
| BS |
Battleship |
| EMP |
Electro-magnetic Pulse |
| RO |
Probes |
| - |
None |
| * |
Any class |
| ** |
Resources |
| Name |
Ship name |
| Type |
Ship type. There are 5 ship types:
| Normal: | Battle ship armored with cannons that produce damage. |
| EMP(Electro-Magnetic Pulse): | This ships stuns enemy ships so they can not attack that tick. Are the first ships that attack in a battle. |
| CL (Cloaked): | Ships that are not shown in Unit scans and are not counted as total incoming. However you can see their type and number in Fleet Scans. |
| Steals roids: | Ship that have the mission to steal enemy probes.These ships can steal up to 15% of enemies probes per tick. |
| OPS | The Orbital protection system are the primary defense units of a planet. They can not be moved from your home planet. |
|
| Ship Class |
2 or more ships with appropiate qualities are in the same class. In battles, ships target classes, not types. |
| T1, T2, T3: |
Targets. Each ship has 2-3 targets. First it fires at T1, then, if more fire power is left it fires at T2, and if there is T3 and has more fire power it fires the ships in that class. |
| Init (Initiative) |
The order in which ships fire in battle. The first ship to fire is the one with the smallest initiative order. |
| Agility: |
It refers to ship speed. Depending on it's agility, the ship can or can not avoid to be attacked. The hit chance of a ship is: (25 + attacker ship weapon speed - defender ship agility) / 100. If hit chance > 0 battle will happen. |
| WP_SP: |
Weapon speed. Look above |
| Cannons: |
Number of cannons the ship has. |
| Cannon power: |
The destruction power of each cannon. |
| Armour: |
This represents how powerful is the shield. |
| EMP_res: |
It refers to how much fire power it can take until it is disabled by EMP units. |
| Fuel: |
How much fuel does one unit of this ship type need to travel to another planet. The fuel is calculated with the formula: Cost = ship type amount * Fuel -> this is done for each ship. Then it sums up and adds travel space costs: system = Cost; sector = 125% of Cost; universe 150% of Cost |
| Travel time: |
The time that takes for all units of this ship type to travel trough space. The formula for travel time is:
longest ship traveltime + place time - construction reduction.
Longest ship traveltime - selects from all your ship the one with the highest travel time.
Place time:
| System: | 3 |
| Sector: | 7 |
| Universe: | 8 |
Construction reduction - Please look at Tech Tree for this.
|
| Build time: |
The time it needs for ships to be produced. You can produce ships in section "Ships" and OPS in "OPS" only if you have complemented the labs/tech affiliated to them. For this please look at Tech Tree
|
| Mercury, Cobalt, Cesium: |
Resources needed to produce one unit of this ship type.
|